![]() ![]() Thanks to the motion controls, you also have much more control over your aim than in the original Angry Birds, which makes it easier (and more fun) to aim for specific load-bearing columns. The mechanics are simple, and watching the physics take over to topple what you just shot a projectile at is a joy. If your aim is true and the physics gods like you, everything falls over and you get stars – hopefully three. You can zip to specific locations surrounding the structures to get a better look at them and when you find the spot you think will knock the whole thing over, you hold up your slingshot in one hand and pull back the rubber band with your right and let fly your bird. In Isle of Pigs, you are presented with poorly constructed three-dimensional structures with an assortment of green pigs on them. I was happy to discover that Isle of Pigs is a relatively straightforward take on what made the original Angry Birds so enjoyable: Knocking stuff over is just plain fun. With that public perception and all the random trajectories Angry Birds has explored with its myriad offshoots in the past, I wasn’t sure what to expect for its virtual-reality adaptation. ![]() Despite being a fun, simple puzzle game well suited for mobile play, many point to Angry Birds as a progenitor of the over-simplification of video games.
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